
Game Cheats
Below
is cheats for the games, as well as passwords. If you have any, please
email me and I will post them.
Game
Boy Color |
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Like Wow! Scooby and the gang
are on the trail of a jewel thief who looks like the ghost
of Mr.Hyde. Join them as they track him into a super spooky
mansion. Once at the house, the kids get lured into a
creepy lab where they meet Dr.Jekyll! Could it be that
the ghost of Mr.Hyde is actually Dr.Jekyll? Who is stealing
all of the jewelry? Zoinks! It's your job to help the
Scooby gang solve the mystery . . . |
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| Chapter 1 - It's
A Mystery Velma - Go into the
library and look for the book, "Poems for Scientists".
Take it. Go around the house and look for the 7
symbols. Downstairs, they are in the library, on
refrigerator(under paper), and the front door.
Take stool from dining room.
Be sure to look out window in living room.
Daphne - She runs into ghost of Mr.Hyde upstairs.
Follow it into the bathroom and mess around with
the toilet. This is where she is kidnapped.
Fred - Open the shower curtain in the bathroom
and take the red towel.
Velma - Look for symbols upstairs, upstairs left,
upstairs middle(over disco room), upstairs right,
and in bathroom(in shower, under towel).
After you have read all 7 symbols, go outside to
lab and press keypad. |
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| Chapter 2 - Boo's Clues
Shaggy & Scooby - Go inside the house to look
for food in the kitchen. Check the cabinets, find
cow extract and take it. Look in the fridge, find
sausage, and take it.
Go to the lab. You will then need to find a lab
coat, glasses and a mustache.
Go back to the house.
Go upstairs to the room on the left, nephew's room.
Talk to the boy, then try to explore the room. You
will fall down a trapdoor to the basement.
In the basement, play with the robot, and it will
break. Pick up the shards. You will then find a
wall of cheese. Use the shards on it to cut open
the wrapping, then eat the cheese. Once past the
cheese, you will find a roll of electrical tape,
pick it up. Go into laundry room. Use the soap suds
to make a mess. Go into the next room and turn off
electricity. Use the electric tape on the wires
in the far room. Turn power back on and then move
the levers. Go upstairs.
Go to the library. Velma's glasses are on the floor.
Take them. Try to read the red book on the left
called "The Secret Corridor". Try to take
the book. The room begins to move. Leave the room,
you will then enter a secret passageway. Look in
sack, find lab coat. Look in trunk, find a key.
Go back and pull book again, the room will move
back.
Go upstairs to the room on the right, Helga's room.
Talk to her (she will leave because of the mess
in the basement) and look around. You will find
a note on the bed, read and take it. There is a
box under the pillow. Use the key to open it. Take
the fake mustache. You can now go to the lab. |
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| Chapter 3 - Chemo-Sabotage
Shaggy & Scooby - Go into lab (the first room).
Talk and explore.
Go to the room with the freezer in it. Take flower,
it will break. Put sausage in the freezer, it will
freeze. This will be used as the 4th leg on the
stool.
Go into hallway and use stool under the lights to
try to remove them. You will need to try twice per
light, and after every two times, refreeze the sausage.
On the last light, you will get a light.
Go in the house and talk to Velma.
Go back to the lab and go to the doors 1-4. Go in
and out until you find the secret room ( #1 worked
for me). Once inside the room, take out the light
and it will not work. Now you need to get the robot
to chase you here.
Go back to lab, and use hand on the robot. He will
chase you into the room.
Go back to lab and take the key. Talk to Dr.Jekyll
then go back into the house.
Use the key on the den door (next to the kitchen).
Inside you will find a pen, use on note to Helga
to create recipe.
Go upstairs to last bedroom, use key to unlock.
Inside look in cabinet and find a labeler, take
it. Chapter 4 - Jail Break?
Shaggy & Scooby - Go inside and go to basement.
Have Scooby use the key grinder to make his nails
into a key.
Go back to the lab and free Fred with this key.
Fred - Go to the basement. Get the key that is
stuck in the grinder.
Go back to the lab and free Daphne with it. |
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| Chapter 5 - The Plan
Velma
- At the lab, go into the room with the freezer.
Open the stuck cabinet, there is a net inside. Take
it.
Shaggy & Scooby - Go to the basement. Make
sure there are suds on the floor, if not, use the
soap. Then use the red towel to soak up some suds.
Daphne - Go into disco room and take the rope.
Have Velma or Shaggy & Scooby meet Fred outside
and give him the stuff for the trap.
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| Chapter 6 - The Finale
Velma
- Ring the chime on the clock, then put the towel
down the chute.
Gang will unmask the villain. Who is it?
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Nintendo 64 |
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In Scooby-Doo: Classic
Creep Capers, you'll chase down the ghosts playing
as Shaggy, Scooby-Doo's best friend. You'll schlep
deep into spooky 3-D environments and put together
clues that Scoob digs up. The whole gang has come
along--thankfully without Scrappy-Doo--and, as
fans of the cartoon series know, Shaggy's not
the bravest of the group. To keep him going through
the adventure, you'll have to feed his courage
meter with Scooby Snacks you find along the way.
If his meter empties, though, he'll run away and
you'll have to start all over again. Zoinks! |
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| Episode 1 - What a Knight
for a Night To fool the Black
Knight with a disguise: Grab the Egyptian Headdress
from the pillar in the upstairs hall, then use the
item in the hallway in the Egyptian room next to
the picture of the two characters wearing similar
headdresses. (The Knight will run away and you can
grab Velma's glasses easier).
To get the key from the Museum Guard: While upstairs,
get the guard's attention and let him chase you
into the Art Wing. He will slip and fall and drop
a key. But don't stay around too long, he'll get
up after a few seconds and chase you again.
To find a secret room: Search the knobs on the velvet
ropes in the art wing. Two of them will be red and
each will do something different.
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| Episode 2 - That's Snow
Ghost To fool the Snow Ghost
with a disguise: Find the lump of coal on the floor
in the girl's bedroom. Use it next to the group
of snowmen in the snow trails. (He will leave the
snow trails so you can search them thoroughly).
To find a big clue in the lodge library: Find Mr.
Leech and let him chase you out of the room. Then
go back in to where he was, and he will have dropped
an important clue on the floor.
To get past the white wolf in the cave: Find the
bone at the back of the saw mill then go back to
the cave and give it to the white wolf.
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| Episode 3 - A Tiki Scare
is No Fair To fool the Witch
Doctor with a disguise: Find the lone palm leaf
(frond) in the jungle trails and use it next to
the group of palm trees and loose palm leaves in
the Ancient Graveyard. (He will leave the graveyard
so you can pick up a key he dropped in the temple).
Pay close attention to what the parrot says in the
Tiki Lounge. He will give important clues you will
need to find the secret room under the Mano Tiki
Tia Statue.
To get the directions for the stone heads at the
volcano rim: Find the cracker in the Tiki Lounge
and give it to the parrot. He will give out directions
that will be needed at the volcano rim to open a
secret gate.
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| Episode 4 - The Classic
Creep Capers To access the
door in the scary bedroom: Make sure you picked
up the music box in the parlor, then when you enter
the bedroom with the tentacled monster in the bed,
use the music box and he will fall asleep so you
can get to the door behind him. Be careful, he'll
wake up if you spend too much time in the room.
To open a secret passageway: Find all of the plaques
with the fish on them, then go to the den (trophy
room) and arrange them on the wall in order, smallest
to biggest.
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